Warhammer 40.000 Team Rules

TOURNAMENT RULES
- We’re using 10th edition rules, with all codexes, FAQs, Chapter Approved, WTC FAQs released
before [31.05.]
- we’ll be playing on 60x44” tables,
- Each game uses a fixed game length: 5 turns will be played,
-. It is BOTH players’ responsibility to ensure mandatory things that happen in the game take place. It
is customary to ask your opponent at the end of his movement phase if he is sure he does not want
to bring any reserves on before moving on to the next phase.
- The terrain is placed by players, for each table there will be a set of terrains that players have to set
up following the table layout. Players are expected to set up terrains on their table for the game they
will be playing, before, or just after pairings.
- If something is not in the rules pack the referees can (and will) make relevant rulings during the
tourney.
- The players are required to have the relevant rules, faqs etc. for their army,
- The players can, for whatever reason, choose not to play the game- there are 2 options that can be
taken:
a) tactical draw- 10:10 match points (0:0 victory points)
b) walkover- 20:0 (50:0)
This has to be communicated ASAP to a referee.
PAIRING SYSTEM & TERRAIN
Pairings:
Sequence of events
STAGE 1
Captains roll off to determine which team will get to choose its table first. That team gains the “table choice” token and becomes Team A.
Team A and Team B secretly choose their first defender and reveal them simultaneously.
After that, Team A and Team B secretly choose their two attackers for the given defender and reveal them simultaneously. At this point there are two players available remaining in each team.
Team A takes the two attackers given by team B, and secretly chooses which one is refused. Team B does the same with the two attackers selected by Team A.
The refused Attackers are revealed simultaneously. The refused attackers return to the pool of players of each team. At this point two pairings are determined and there are three players remaining in each pool.
Starting with Team A, the two defenders pick their tables. After this swap table choice token.
STAGE 2 Team A and Team B secretly choose their second defender and reveal them simultaneously. Team A takes the two attackers given by team B, and secretly chooses which one is refused. Team B does the same with the two attackers selected by Team A. The refused Attackers are revealed simultaneously. They will automatically be designated to play the 5th game of the round and face each other. Starting with Team B, defenders pick their tables. This leaves one table unpicked which will be the table for the refused attackers. (Order of Table Choice Team A -> Team B -> Team B - Team A -> Remaining Table)
Missions:
Round 1: Supply Drop, Smoke and Mirrors, Hammer and Anvil
Round 2: The Ritual, Swift Action, Crucible of Battle
Round 3: Scorched Earth, Inspired Leadership, Crucible of Battle
Round 4: Linchpin, Raise Banners, Search & Destroy
Round 5: Take and Hold, Hidden Supplies, Search & Destroy
Tables:
1) Missions: Supplly Drop, Smoke and Mirros, Hammer and Anvil Tables:
a - HaA 2
b - HaA 3
c - HaA 7
d - HaA 8
e - HaA 4/5
2) Missions: The Ritual, Swift Action, Crucible of Battle Tables:
a - CoB 1
b - CoB 3
c - CoB 7
d - CoB 8
e - CoB 4/5
3) Missions: Scorched Earth, Inspired Leadership, Crucible of Battle Tables:
a - CoB 1
b - CoB 3
c - CoB 7
d - CoB 8
e - CoB 4/5
4) Missions: Linchpin, Raise Banners, Search & Destroy Tables:
a - S&D 1
b - S&D 3
c - S&D 7
d - S&D 8
e - S&D 4/5
5) Missions: Take and Hold, Hidden Supplies, Search & Destroy Tables:
a - S&D 1
b - S&D 3
c - S&D 7
d - S&D 8
e - S&D 4/5
LIST SUBMISSION AND REVISION
Teams of 5 players
No codexes/indexes/faqs published after 31.05. may be used.
-Strikeforce
-2000pts
-Forge World allowed
-Legends not allowed
-Fortifications may not be used
- WTC base size document should be used in regards to how model should be based (https://worldteamchampionship.com/wp-con...n-1.3.xlsx)
Factions in team:
For the purpose of factions at the event, a single book, like Codex: Space Marines, or Codex: Aeldari, will always use up the slot as soon as one of the armies/factions that is listed within it, or stems from any supplements that are released for it, are taken in a team. This means for instance that when an ANHRATHE, ASURYANI, HARLEQUINS or YNNARI units is featured in a team, none of these units may be featured in another list on the team.
List of the codex books that are available:
Space Marines, Grey Knights, Adeptus Custodes, Adeptus Mechanicus, Adepta Sororitas, Astra Militarum, Questor Imperialis, Imperial Agents, T'au Empire, Necrons, Tyranids, Genestealer Cults, Craftworld Eldar, Drukhari, Leagues of Votann, Orks, Heretic Astartes, Chaos Daemons, Thousand Sons, Death Guard, Questor Traitoris, World Eaters
*Teams have to submit all their lists in the Championshub! ->>HERE<<
*Lists needs to be written in accordance with WTC rulespack.
*Every Player needs to register in Championshub: >>HERE<<
*Sending valid rosters until the end of: 09.06.2025
*Uploading corrected rosters in Chub until the end of: 11.06.2025.
*Round 1 pairings will be available a day after all the rosters are sent. The teams are then required to check their opponents lists for any errors and post them in a single message from the team captain on the forum. If you found no errors please type “TEAM X – OK”. You will have until the end of 10.06 to check them. Failure to do so will result in penalty points.
Referees:
Dejv
TOURNAMENT TIMELINE
Saturday
Registration and time to set terrains: 8:30 - 9:00
Game 1: 9:00 - 12:30
Game 2: 12.45 - 16:15
Lunch break: 16:15-17:00
Game 3: 17:00 – 20:30
Sunday
Game 4: 9:00-12:30
Game 5: 12:45-16:15
Awards ceremony: 16:50
SCORING SYSTEM
Individual Scoring:
VP Differential...Game score
0-5 10-10
6-10 11-9
11-15 12-8
16-20 13-7
21-25 14-6
26-30 15-5
31-35 16-4
36-40 17-3
41-45 18-2
46-50 19-1
51+ 20-0
Team score:
56 -100 Win (2 round points)
45 -55 Draw (1 round point)
0 - 44 Lose (0 round points)
PENALTIES, YELLOW & RED CARDS
- Chess clocks are mandatory. Each player is allocated equally half the remaining round time once pairings have been completed.
- It is MANDATORY that ALL games conclude their full complement of 5 turns within the allotted time.
- Deathclock: Once a player hits their allotted time on the clock, the normal rules for playing the game no longer apply (rules such as that you MUST attack when it is your turn to fight) and they can take no further actions during the game except in order to:
A – Make saving throws, and taking a Battleshock Test if required to
B – Score objectives that they have achieved or already hold
- Penalties will be applied at the discretion of the referees if they feel clocks are not managed properly, if players try to abuse time management, or if a game does not complete the mandatory 5 turns.
- Players are not allowed to pause the clock at any time. Pausing the clock may only be done by a referee if they feel it is necessary during a game. If a player pauses the clock at any time this is a foul. As well as any penalty applied the referee may adjust the clock to establish what they feel is the correct game state.
- Furthermore, if a game does not complete the mandatory 5 turns and a referee hasn’t already been involved, then the captains and coaches are obliged to inform the referees immediately. Failure to do so can incur a penalty at the discretion of the referees. This is so that the referee corps is always aware of any ‘repeat offenders’ and therefore potentially deliberate slow play.
To enforce this, penalties will be imposed on any team with players unable to finish their game within their allotted time, termed a Timekeeping Foul (given for not finishing 5 rounds). These penalties will be cumulative throughout the event. Multiple fouls in a round are possible. Timekeeping fouls from running out of time do not stack with other penalties unless judged appropriate. Extreme cases will be handled differently.
- a) 1st Timekeeping Foul - Official team warning
- b) 2nd Timekeeping Foul – 10 Game Points per team
- c) 3rd Timekeeping Foul – 20 Game Points per team
- d) 4th Timekeeping Foul – 30 Game Points per team
Players Penalties:
- a) Warning – 2nd results in yellow card
- b) Reprimand – 10 points, 2nd results in yellow card
- c) Yellow card – -10-25 points, 2nd leads to Red Card
- d) Red card – -100 points, expelled, team can substitute
- e) Referees may escalate penalties.
Teams Penalties:
- a) 1st infraction - Official team warning
- b) 2nd infraction – 10 Game Points per team
- c) 3rd infraction – 20 Game Points per team
- d) 4th infraction – 30 Game Points per team
HOBBY SCORE
Painted armies
All armies should be painted with at least basic colors. Unpainted models may be removed from game by referee.
Battle Ready:
Your team can get 120 point if all models be battle ready ( 20 vp per person, be added after tournament)
- All models must be glued and/or magnetized and fully painted,
- By a painted model we mean one that has detailed elements such as armor, robes, and smaller parts such as weapons, emblems on armor, holsters, tracks on tanks, windows, spikes, etc. must be distinguished either by painting them with colors other than the base color of the armor or garments on the model, whether by shading or highlights other than those on the main body of the model
- Monochromatic painting schemes, ghost armies, etc. must be individually approved by the organizer
- The base must be prepared. A prepared base means:
- a) a base with Texture paint from GW (or equivalent from another company) applied
- b) a base with some form of sand, static grass, cork, etc. glued on and painted
- c) a stage base, painted
- Models must be WYSIWYG of all weapon elements that have some choice (i.e. special weapons, systems, mutations, etc.),
- The same units must have distinctions such as:
- a) different colors of the base edges
- b) differently painted shoulder pads
- c) colored rubber bands applied to the modele
- d) anything else that will enable them to be distinguished at first glance
Models:
- Players using converted or alternative models are expected to contact refs with photos of such models at 40k discord or via mail (refs40k@gmail.com) in regards of being allowed to use them. While providing the photo a player is expected to show his converted/alternative model next to an assembled, unaltered original.
Failure to do so may result in the models being removed from play
- Any size difference between a model being used and currently sold, normally assembled one is also subject to the rule above.
WARHAMMER 40.000 KILL TEAM RULES

THE RULES & SCORING - How will it play out?
Sign up in Best Coast Pairings - https://www.bestcoastpairings.com/event/X65DG3CD31
Rosters uploaded to BCP will not count as submitted for the event.
Submit your roster to dropzonekt@gmail.com. The registration e-mail has to include the following:
Title: Registration 2024 Nationals - 06.2024
Your first and last name
Roster attached to the registration e-mail. The team you submit can be changed later. Roster will only be accepted if is provided in the linked format or its *.pdf version.
Roster file has to have at least your last name in the title and the name of the team you will be
playing, e.g. John Doe - Grey Knights
https://tiny.pl/d74dq
Rosters should be submitted no later than 23:59 on 24.05.2024.
Any rosters shared after the deadline (including changing previously chosen team) will result in 10 small points being deducted from final standings.
Round time: 100 minutes (40 to 45 min per player). If you are asked to play with a chess clock, you
compromise and play with the chess clock.
We encourage everyone to play with chess clock, so everyone plays the same amount of Kill
Team
Prize Pool:
- Best Painted
- Best Converted
- Top 8
- Best result Day 1 and Day 2
- Youngest player (U-18)
- Longest travel (international and we will think of domestic one too)
As usual, we also expect to have plenty of stuff to give away to others, so everyone gets
something
Best painted vote will be a combination of players vote and independent reviewers, who will judge
whose models are the prettiest in the whole wide tournament.
TERRAIN FEATURES
The event will be held in line with latest designers commentary, errata and FAQ released up until
29.05.2024. If a balance dataslate or any other change would be released after that, its impact will
be evaluated and depending on the changes it might be applicable for the event.
During the event we will play with: doors, hatches, scalable terrain, scramble over.
We will use the following terrain:
- Open
- Into the Dark
- Bheta Decima*
* - Some rules will require an explanation which will be provided as soon as possible to ensure
clarity during the event.
The number of Bheta Decima tables will not be proportionate to open and Into the Dark boards (we
will not have 1/3 of each terrain types).
As Bheta Decima is still being tested as viable tournament option, it is possible it will not be used in
the tournament if it remains unbalanced and would have very negative impact on the game.
MISSIONS & ROUNDS
MISSIONS:
Day 1:
- Loot
- Secure
- Capture
Day 2:
- Secure
- Loot
- Capture
Top 8: randomly selected before the round.
IMPORTANT: Final round for the top 8 will not be played at BD.
All missions will be played on pre-defined tables, randomly set before the event.
We strongly recommend to bring the following:
- order and equipment tokens
- barricades
- tac ops cards
- measures
- dice
- pen
We do reserve rights not to allow new releases to the tournament if those Kill Teams would be
bullshit strong and game breaking (e.g. Chaos Cult, Inquisition, or pre-nerf Pathfinders).
If anyone under 18 years of age would like to play, they are either required to attend with their legal
guardian or have a written confirmation from their legal guardian that they can participate, including
contact detalis (e.g. phone number).
By signing up, participants agree to their personal data to be processed in an extent necessary to
conduct and promote the event and update our league table
TOURNAMENT TIMELINE
Day 1 (Saturday):
10:00-10:30 Arrival and registration
10:30-12:10 Round 1
12:20–14:00 Round 2
14:00-15:00 Dinner
15:00-16:40 Round 3
Day 2 (Sunday):
9:00-9:10 Arrival and registration
9:10-10:40 Round 4
10:50-12:20 Round 5
12:20-13:20 Dinner
13:20-14:50 Round 6
15:00-16:30 Round 7 (for top 8)
16:30-17:00 Results and Awards
WYSIWYG
During the event WYSIWYG will be checked - if you have a converted, kitbashed or 3d printed
model, please make sure it will be allowed during the event.
Please submit pictures and information about the model/s to dropzonekt@gmail.com so we can
avoid potential surprises.
Only models with original base sizes will be allowed!
If your model has a scenic base - please send us pictures via e-mail, so we can confirm that this is
not modelling for advantage.
A SONG OF ICE & FIRE TOURNAMENT

REGISTRATION & BASIC RULES
Registration deadline: 8th June, 20:00, or while stocks lasts
Players signup through asoiaf-stats. Tickets for the events can be purchased via hegemonshop website (sales start on monday 07.04). Ticket price is 200zł per participant.
Price includes: dinner on 1st day of tournament, breakfast on 2nd day, water throughout the whole event, entry pack and guaranteed award from sponsors.
Player limit: No limit at this moment, it will be determined closer to the event. We encourage to sign up as fast as possible, to have spot guaranteed.
Parking: Free, available at the venue.
BASIC RULES
Player deploy terrains according to Player Chosen rule (2 pieces per player)
We play according to current rules (Rulebook S06, FAQ S06, Community FAQ and Polish Team Championship 2025 Rules of Conduct). Any rules changes that occur after list deadline (01.06 20:00) will not apply during this event. In case of any doubts regarding rules/interaction, final word on that matter belongs to the referee. Disputing referee decision can be sanctioned accordingly (including removal of player from the event).
Only models and units available in standard US/EU/PL distribution are allowed to be used. No proxies allowed. Heavily altered/alternative models (that are based on original models) have to be accepted by TO. In order to get your models approved, you can contact TO via: zofialesniak44@gmail.com
Mandatory equipment of each player:
- Original models and trays for their armies.
- Set of tokens necessary for the game.
- Set of D6 dices with D3 dice.
- Ruler
- Mission and objective cards
- Tactics deck corresponding to their lists
- Terrain set, corresponding to those from starter set.
- Ruler (or any other tool) that can be used to mark unit corner before moving that unit.
Players missing any of mandatory equipments can be penalized by TP deduction. Points will be deducted after tournament concludes, to not intervene with pairings. In case of many foreign players coming to the event, it might be necessary for each player to bring english versions of tactic cards.
If you perform any movement with a unit, and before that movement you don’t mark down where that unit was, and then there is argument if the move you made was legal (for example, your opponent thinks you moved too far), this argument is resolved in favor of your opponent.
TOURNAMENT TIMELINE
Timeplan:
Saturday 04.06.2025
9:30 - 11:45 Round 1 - A Clash of Kings
12:00 - 14:00 Round 2 - Here We Stand
14:00 - 15:00 Lunch Break
15:00 - 17:00 Round 3 - Honed and Ready
17:15 - 19:15 Round 4 - A Feast For Crows
Sunday 15.06.2025
9:30 - 11:30 Round 5 - The Winds of Winter
11:40 - 13:40 Round 6 - A Game of Thrones
14:00 - 16:00 Round 7 - A Dance With Dragons
16:20 – Results and closing ceremony
List deadline and rules cutoff: 01.06 20:00. After that, players will be unable to edit lists entered into asoiaf-stats.
Referee: Zofia Leśniak
BEST PAINTED COMPETITION
During the event, competition for best painted army will be held. During lunchbreak on 1st day, player will be able to enter their armies for the competition. Dedicated jury will pick best looking army. Winner will be awarded with a modeling-related gift.
CHESS CLOCKS
According to Polish Team Championship 2025 Rules of Conduct, it is mandatory to use the chess clocks, if at least one of the players wishes to do so. We expect players to be familiar with those rules, and that they will be able to play with chess clocks.